Studio Ghibli afviser AI-trenden som en uinteressant fupnummer
Mange blev forbløffede, da der for et år eller to siden begyndte at dukke alle mulige AI-genererede fortolkninger af popkulturelle fænomener op, som angiveligt viste, hvordan de ville se ud, hvis Studio Ghibli havde lavet dem. Et eksempel på dette er Ringenes Herre, som du kan tjekke i X-indlægget nedenfor.
Mens andre skabere har været forargede over sådanne ting og truet med retssag, valgte Studio Ghibli at forblive tavse. Og lige så hurtigt som trenden opstod, forsvandt den også. Nu kommenterer Studio Ghiblis formand og producer, Toshio Suzuki, beslutningen om at håndtere plagiatet i et interview med Asahi Shimbun (via Automaton), hvor han siger, at det var så åbenlyst falsk, at konceptet ikke er interessant:
"... selvom AI let kan producere en bestemt type animation, kan enhver med bare lidt viden se lige igennem det. Det betyder ikke så meget, og det er heller ikke interessant."
Studiets medstifter og mest berømte figur, Hayao Miyazaki, siges i samme interview ikke engang at vide, hvad generativ AI er. Den 85-årige legende har været ude af offentlighedens søgelys siden 2023-hittet The Boy and the Heron og arbejder angiveligt privat på endnu et formodet mesterværk. Ifølge Suzuki vil AI ikke kunne genskabe den fine kunstneriske evne, som Miyazaki er kendt for, og han siger lakonisk:
"Ghibli vil udvikle sig til en kulturel enhed, der demonstrerer, hvad det betyder for mennesker at skabe kunst."
Final Fantasy Resonance is part of a "resurgence of turn-based RPGs and JRPGs," lead dev says, who wants to capture the "appeal" of the classics
Final Fantasy Resonance's director says the upcoming throwback JRPG is part of a "resurgence" of turn-based games, though one that still has plenty of fresh ideas. librea.one
Wrapping up a chat with RPG Site at PAX, director Hiroto Furuya says we're in the middle of a "resurgence of turn-based RPGs and JRPGs" – which sounds pretty darn good to me. And if that sounds pretty darn good to you, the Final Fantasy Resonance devs hope the Final Fantasy Brave Exvius refresh might be of interest.
"Looking at the recent wave of things globally, it seems there's a resurgence of turn-based RPGs and JRPGs," he says. "It is kind of like being re-examined once more.
"We consider Final Fantasy Resonance as one aspect of that overarching wave or trend. I think there is something to note about the appeal of classic RPGs, and the fun of classic RPGs, really. We're trying to capture that through Final Fantasy Resonance – but not stop at that.
"We wanted to ensure that we're delivering a new experience, a new title, to audiences all around the world."
Having played the demo myself, I can see part of what Furuya means. Final Fantasy Resonance is very much playing the hits – you've got crystals, chocobos, and a mixture of magic and machinery. More to the point, though, there's a turn-based battle system with some deeper series cuts. There's an order to who moves next, but filling a foe's stagger meter shakes that up – and ensures you'll get a window to deal increased damage.
What I've most enjoyed, though, is that the visuals and action are really dialed up to 11. The art style remains the HD-2D style popularized by Octopath Traveler, though cutscenes, both mid-fight and in-story, really deliver a sense of spectacle.
Of course, when Furuya talks about the trend of turn-based RPGs and JRPGs, it goes beyond what Square Enix has managed to accomplish with the Octopath series and other HD-2D remakes. Atlus has been holding down that fort for a while with the likes of Persona and Metaphor: ReFantazio, and genre love letter Clair Obscur: Expedition 33 has won so many awards it's hard to ignore. Speaking of awards, the J'RPG is only really rivaled in recent times by Baldur's Gate 3. I'm starting to think there's something to these turn-based games.
Final Fantasy Resonance appeals to my inner child like no RPG since Chrono Trigger.
Sudden wave of Switch 2 online bans reportedly caused by a Nintendo server issue, and are now being fixed
A number of Nintendo Switch 2 owners apparently got a rude surprise this weekend when they discovered their consoles were restricted from using online services by Nintendo for no discernible reason. The home of Mario and Zelda has now reportedly responded, fixing the issue and saying it was a due to an internal server problem.
Upon boot-up, the impacted owners would get an error code which "indicates that the Nintendo Switch 2 or Nintendo Switch console you are using has been permanently banned from connecting to the internet due to a breach of user agreements." Included in the possible reasons is "fraudulent or unauthorised transactions."
As spotted by PC Guide, over on Reddit, players have been posting about being hit with this despite download and transaction histories that are extremely clean. Sadly, the ban hammer is hard to argue with, and there are limited channels for communicating that you've been wrongly restricted.
Nonetheless, the community managed to make enough noise – likely because there are plenty more affected than we know about – that Nintendo apparently looked into it and is now purportedly remedying the problem. In another post on Reddit, a player mentions calling up customer service twice, and the second time, the rep acknowledging there'd been a server-side problem, and that changes were being rolled out.
They then found the ban lifted upon restarting the console, and a number of other Switch 2 users are saying the same. Nintendo itself hasn't commented publicly as of yet, making this more anecdotal than official at present, but it's worth a try all the same.
At least we know the corporation's defences are up if you start using illegitimate software. I've seen more graceful warnings, mind.
